#ifndef MESH_H
#define MESH_H
//loadxfiles in directx
#include "Entity3D.h"
#include "EngineApi.h"
#include "D3DVertex.h"

class ENGINE_API Mesh : private Entity3D
{
private:
	D3DMeshVertex* m_pVertices;
	USHORT* m_pIndices;

	float m_rotation;

public:
	Mesh(Graphics &graphics);
	void Draw(Graphics& g);
};

#endif